The classic card game of War, renamed: the higher card takes the pile, and the goal is to capture all 54 cards. Jokers beat everything — even Aces.
How do you want to play?
Battle Rex, the computer — or pass and play with a friend on this one device.
In 2 Players, each of you taps your own pile to flip — Player 1 first, then Player 2. Ties mean war, same as always: tap to stake your face-down cards, tap again to flip the decider.
You27
Battle0
Rex27
Rex
27
Rex's card flips here
The Pile — 0 cards
Nothing on the table yet. Flip a card to start.
You
27
Your card flips here
Decks split 27–27. Press Battle! — or hit Space — to flip your first cards.
You captured the whole deck!
How to play
A 54-card deck — the standard 52 plus two Jokers — is shuffled and split evenly, 27 cards each.
Each battle, you and Rex flip your top cards. The higher card wins, and the winner tucks every card in the pile underneath their deck.
Ranks run 2 (low) through 10, Jack, Queen, King, Ace (high). Suits never matter — only rank. Jokers beat everything, even Aces. Two Jokers tie, like any other pair.
War: on a tie, each side stakes 3 cards face down and flips one more — the higher decider takes the entire pile. Ties can chain into double and triple wars.
Short on cards for a war? You stake what you have and your last card becomes the decider. If you can't flip a card at all, you lose the game.
First side to hold all 54 cards wins. War can run long — flip on Auto and let it ride.
Two players: choose 2 Players at the start to pass and play on one device. Player 1 taps their own pile to flip, then Player 2 taps theirs — and in a war, each player taps to lay their face-down cards and taps again to flip the decider.